Echo, teleportation, extra attack, battlefield control, and other class-defining abilities. This is done with the use of Dunamancy, a unique magic in the Wildemount setting that channels the power of potential and actuality. Mechanically, Echo Knight is a powerhouse. We and our partners use cookies to Store and/or access information on a device. Are you grasping what Im saying? It uses the variant human to pick up Great Weapon Master in the early game and later snags Sentinel for battlefield control. This trait adds two new breath options. Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. Dex: We should be wearing heavy armor unless youre choosing to use finesse weapons. This part is incorrect"Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. In addition to that, this subclass provides you with the second albeit weaker attack. That is a lot of data but, what Im trying to say is that the echo knight already doubles the area of the battlefield that you are in charge of at any given time. Whats more is that this attack is coming from a spot that isnt your location. That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. Found a monster thats vulnerable to an energy type? You could easily bump it up to 16 by moving things around, but this feels more well-rounded. Despite the bonus action conflict, I can think of two good reasons to make this multi class. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Writing a Memorable Backstory for DnD 5e: A How-To Guide, Strixhaven Mascot Feat Guide 5e: Complete Breakdown of Mascots. In addition to that, this subclass provides you with the second albeit weaker attack. ), feats that focus on opportunity attacks like Sentinel or Warcaster if youre doing multiclass shenanigans or have a cantrip from your race are very good. But it's not you hitting it is it? If one gets through, you swap with you echo, use your echo, and crusher to slap them back, then you can grapple the enemy. Resource Focus: Stamina. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. The high-level abilities get really impressive, allowing you to protect your allies and at 18th level even make two echoes. Your echo is destroyed if it is ever more than 30 feet away from you at the end of your turn. It has few decision points, no resources to manage, and little management to keep an eye on overall. For flavor, I selected a flail for a weapon. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. places with your echo, allowing you to escape grapples, difficult terrain, As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. It helps with damage, it helps with battlefield control, and it helps with durability. Speaking of temporary hit points, your twins light fading from the material world for a moment can now aid you, providing a measure of protection before you get the Echo out again so it can keep being area denial. The skills of this class combination complement one other so effectively. The consent submitted will only be used for data processing originating from this website. Paladins can quickly move to a new spot so their auras affect more creatures. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Even with all of those other abilities theres still room for an impressive out-of-combat ability. In my opinion, the Echo Knight has been the best part of this release. (Everything seems more awesome with Norse chants) Still, very cool class. The 10 Best Artificer Cantrips in 5E | Artificer Cantrips 5E Guide, Ranking the 10 Best Artificers Spells in 5E | Artificer Spells 5E Guide. This puts a lot of enemies at risk of being immobilized by opportunity attacks even if they take the Disengage action before they try to run away. Any features that support you are just going to be a bonus. 2023 Wizards. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. Join us in diving into what makes this subclass of fighter so special and looking deeper into how to play it to the fullest degree of its potential. Since I tend to pick the weird outliers first, this guide is about the Echo Knight, a subclass introduced in Explorer's Guide to Wildemount. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. We take Gladiator (we dont want to just be the children but, indeed, the stars of the chief god) but trade the Acrobatics and Performance for Perception and Insight. The Echo Knight is a solid fighter subclass. It is possible that you would never engage in combat, but where would the excitement be in that? It is only what it is described as being in the features sections up top. A mace or one-handed sword also works perfectly well, but there are fewer critters out there resistance to bludgeoning compared to slashing or piercing damage. The capacity to strike more targets increases for barbarians. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. Immunity to all conditions means that it cant be restrained, poisoned, blinded, etc. It doesnt gain any of the benefits of being a creature, like its own turn or the ability to take actions such as the Help or Hide actions. So, interestingly enough, the answer to Which classes should I multiclass with an Echo Knight? is yes. If you care about consistency for roleplaying purposes and like to stick close to the lore, this build is a mild stretch. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. This gives us a +1 bonus to AC which is perfect for what we are going for. . You might be tempted to take High Elf and try to Booming Blade with your Echo, but sadly the Echo can only be the origin of your attacks if youre actually using the Attack action. You are blinded for a maximum of 10 minutes while performing this. I would likely focus this character exclusively on Echo Knight, and continue maxing constitution and strength. Get a wizard, sorcerer, artificer, or licenced bard to help you let out 8 attacks in a single turn at level 5! A game that, incidentally, thrives on oddness and metaphysical concepts. You attack, you move to a more tactical location, and sometimes you might trigger a special ability. Weaknesses: Hard to kill but has very low damage output compared to . Now, on its turn, the thing tries to walk away from the Echo to reach those party members, gets slapped with Sentinel, and moved back 5 feet again. If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. Your uses of Unleash Incarnation and Reclaim Potential scale off ofit. 2nd Level: web. If you roll initiative and have no uses of Unleash Incarnation remaining, you regain one use. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Echo knights are warriors of the Kryn Dynasty that use dunamancy to summon duplicates of themselves to fight with them on the battlefield. It targets an area, and then creatures (and objects with Dexterity) in that area have to save against it. Also, a lance requires two hands to. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Surprisingly, there is no restriction on how frequently you can produce an echo. Divine Fury Can deal radiant or necrotic damage. Just hit level 7 gaining Avatar. This harms the viability of a two-weapon build. An example of data being processed may be a unique identifier stored in a cookie. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Then trade the Disguise Kit proficiency for Cartographers Tools so you can be the guardians of navigation and prevent sailors from crashing into things. Dexterity can be a viable pick if you'd prefer having a bow in reserve for enemies that are especially far away or you're keen on a two-weapon build. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. Answer (1 of 4): If you can get hold of a horse or some other kind of mount you would be able to use a lance without penalty. This thing is already insanely Echo and PC next to the target still counts as alone. Thus, it cannot be considered a creature. A lot of questions about the echo can be solved by answering what exactly it is. With this in mind, I am opting for a one-handed weapon and a shield. Nevertheless, the subclass shakes up how you approach combat and can make for good roleplayif your echo suddenly develops its own personality! A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. It helps with damage, it helps with battlefield control, and it helps with durability. I called out in the Ancestral Guardian handbook that these classes play very well together, and youre going to see that optimized below. If thats the case though, it also makes it a valid target for beneficial spells like Shield of Faith, Blur, etc. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. Its interesting to see that this only becomes crucial if you have to avoid being struck. powerful. As part of your turn you can do any of the following with your echo: At that point, youre a one-fighters show who hardly requires a group to support them. It is just a translucent image that occupies a space. Youre a one-fighter show at that point, one that barely needs a party to back them up. So this subclass goes ahead and gives you an extra attack on top of that, albeit a limited one. Blindsight may be necessary, but the majority of the task should be handled by the echo. When he isnt in the DMs seat or rolling dice as his anxious halfling sorcerer, hes playing League of Legends and Magic: The Gathering with his husband. At the end of your turn, if your echo has ever been further away from you than 30ft it is destroyed. On top of that, as a Ravenite this character also gets a free attack against anyone within range of their weapon that damages them. Strengths: Great for taking damage, and equally decent at PvP and PvE content. It cannot be restrained poisoned, blinded, or subjected to any other ailments if it is immune to all of them. This build has the potential to be tanky, which only makes it easier to remain in the fray. Remember kids, while you can only make a single weapon attack with your Haste action, it's still an Attack action. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. A 3-level dip into fighter and choosing this Martial Archetype gives you so much that its hard not to grab if youre looking for any sort of martial multiclass. Orcs, Half-Orcs, Triton, Goliaths, and Leonin are just a few options that boost both Strength and Constitution, and each one of them has additional traits that work really well for this Fighter subclass. I probably won't ever end up playing it, because I prefer to stay in the forgotten realms, but I really like the idea of dunamancy and graviturgy magic. Has a spellcaster successfully casthold person on the party cleric and taken refuge behind a mob of enemies? Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. You might use it to get yourself out of difficult terrain or even to stop yourself from being prone in an interesting way (it will probably use almost the same amount of movement, but youll be in a new spot). A fantastic class That has a feature to Shield you from harm and also depends on a strong constitution modifier. Also, we have the spare Wisdom to be passable with animals. And if you teleport wisely, you dont have to worry about getting touched. We can apply that same logic to the Echos teleportation, and so long For now, it lets us break enemies kneecaps as they try to walk away from us towards our party members, or if they have the audacity to attack someone next to us. DM to see how they would like to handle things. Echo Knight fighter build. Thats a lot of numbers, but what Im getting at is that the Echo Knight already doubles the portion of the battlefield youre in control of at any given moment. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. However, the echo is easy to take down and can lock down your bonus action. The Unleash Incarnation feature isnt all that were discussing here, but we will start with it. Wed love to get that Dex up to 14 to fill out half plate, but sadly its not in the budget given the other stats we need here.BaseIncreasedStr1517Dex1212Con1515Int88Wis1313Cha1010. If you come to a crossroads in a dungeon, you don't need to split the party. You can also teleport to switch Your teleportation already makes you incredibly mobile, but this allows you to pull off so much more in a turn while likely staying protected from multiple targets opportunity attacks. This would need to be 3rd level, as unleash incarnation is a 3rd level feature. Echo Knight Character Build. However, the Echo Knights text doesnt specify an exception Below, were going to combine this great subclass with another interesting new addition, the Ravenite Dragonborn. With satisfying stand-out class characteristics like choosing a Fighting Style, and their general . Con: As Rocco is fond of saying, dying is suboptimal. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. Manifest Echo doesnt specify, but Listed below are a couple of tricks up their sleeves. Custom Lineage. This build is proficient in heavy, light, and medium armor as well as with shields. Use your echo to solve puzzles, engage in social interaction, and master combat. RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. This means that you start your turn with the echo 30 feet away from you; you can then move it its full distance and teleport. Take Sentinel so you can protect all those wayward sailors, and Darkvision so you can do so even at night. Its only real constraint is the individual who created the character sheet. Whack, Whack, Whack. options like Meteor Swarm RAW only damage creatures, but I think a The Echo Knight fighter completely flips that on its head. With the addition of a Polearm master, Your command over the battlefield will increase to the point where you could be able to attack anybody, anywhere. Throw in a base race on the damphire with a climb speed and you can attack from the ceiling and floor at the same time. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. Samurai 3rd level ; Bonus Proficiency: History . Now our chance of getting a crit in a turn is up to 26.5%. Barbarians are a staple, and for good reason. Spells and effects that target Creatures fail to affect an Echo. I chose a Copper Dragonborn mostly for the ability to deal acid damage. I can. Can you combine the sentinel feat with the Echo? The echo knight is a class that receives my highest praise. In other words, you start your training with the Echo 30 feet away from you after that; you can move it to its maximum distance and teleport. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Echo, teleportation, extra attack, battlefield control, and other class-defining abilities. That brings us to teleportation. Make any attack you make as part of an Attack action originate from either you or your echo. As an Amazon Associate I earn from qualifying purchases. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. The fighter class benefits from two additional Ability Score Improvements (at 6th and 14th level), allowing them to max out their core stats while picking up a feat or two along the way. Today we create an Echo Knight 5E Fighter. Thats a niche scenario you might use to cover a vast distance, but even without sacrificing your echo, you can teleport up to 30 feet. This makes me want to make a Damphire all in on con. Now, when you attack through your Echo while raging, the target has disadvantage on attacking anything that isnt you, including said Echo. Nothing different than any other Fighter. Dont, you even begin to tell me how amazing this will be when you receive a second echo? This site works best with JavaScript enabled. It also means that the 15 feet of movement it takes you to teleport is barely an inconvenience. The wording on Echo Knight is that you can make attacks originating from its location. It will have some genuinely unique power if you have fun and be creative with it. The Echo is quite stunning at its most basic capability level. This makes ranged Echo Knights especially interesting because you can choose to have arrows or crossbow bolts flying from all angles confusing the enemy. Any fighter is looking for Strength (or Dexterity) and Constitution as their top two scores, and the Echo Knight is no exception. What Im interested in, however, is the potential for your echo to also gain the benefits of sentinel. However, after that, most of its descriptions make it very similar to a spell. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. Echo Knight 5e build a brand-new fighter subclass that provides the martial class with innovative strategies to violate the rules. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. Prioritize Constitution second. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. There are quite a number ofspells that target it. Its a sacrifice play for the echo, but since you just move 60 Feet without giving up your action, its of little concern. You cant use this feature again until you finish a short or long rest. Its not a restriction in any way. To list all the possibilities is a little challenging because of this. Do you really need to give your friend a way to evade an attack? Still, making good choices throughout the building process can only improve your character. Do you have an archer firing down on you from above? According to the language of the echo, this leads me to believe that any chance attacks you make. You can use your reaction to teleport your echo into the way of an oncoming attack against another creature you can see. The echo knight is an awe-inspiring character. At a distance of more than 30 feet from you, both of these disappear. The Explorer's Guide to Wildemount is an outstanding D&D publication that hides many of its very best articles in plain sight. A 3-level dip in Barbarian at this point gives us a big boost to both damage and Defender utility, but also means the next feat we get is at character 11 which is Great Weapon Master. Youll have a character that is strong. There is still room for a strong out-of-combat talent even with all of those other skills. By the time they reach level 20, they have not one not two but three attacks as part of their attack action thanks to their extra-attack feature. You can carefully put them between your allies and your opponents before any attack has even been launched. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Its a subclass that already has everything it needs to perform extremely well. You can see and hear through your echo as a move. out of a grapple, but RAW you definitely cant since the effect doesnt when forced to make a saving throw, your echo utilizes the saving throw bonus and is the same size as you. Despite having only one hit point, it can avoid being it. Which will allow it to continue playing. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. Web is an extremely potent crowd-control spell. Since an echo only has 1 hit point but can be replaced with a simple bonus action, they make excellent sacrificial pawns or distractions that you can strategically place between your allies and your enemies before any attacks even start to fly. Keep reading for a breakdown of how the subclass works andtips for building one: The Echo Knight relies on its 3rd-level feature Manifest Echo, whichallows you to summon an image of yourself elsewhere on the battlefield. If Strength-based, you want a Barbarian. Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat. Look to feats that help you make the most of your echo. It's the echo. Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. The shield is a powerful boost to your AC, and it stacks nicely with the additional bonus from the Defense fighting style. Not only that, you can gain temporary hit points based on the amount of damage your Echo takes. Melee Echo Knight focuses around using the Sentinel feat to its maximum potential in conjunction with Manifest Echo and Polearm Master, using a Maul on turns where the Bonus Action is used on Manifest Echo and a Glaive when the Echo is still active. Instead of the intended target, your echo is the target of the attack. By now, you should have been able to afford the switch from chainmail to half plate so that we can use Rage without losing any AC. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. The subclass was introduced in the Explorer's Guide to Wildemount. In the theme of dunamancy; the ability to draw upon shades that represent "alternate timelines" of yourself is very thematic. Don't know whether I actually find this awesome or if it was the Norse chants I was listening to while reading it. Ultimately, what you can get away with is up to your DM. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. Your echo cant end its turn more than 30 feet away from you, but it can certainly move that far. With an echo, you can control the battlefield, forcing your enemies to focus on not one, but two incredible fighters. T. the breath weapon is always a fun addition. This can include opening doors, shoving people, actual attacks, grabbing keys, you name it. The Echo Knight can seem like a very simple D&D class on the surface. Save my name, email, and website in this browser for the next time I comment. In my post above. It uses the variant human to pick up Great Weapon Masterin the early game andlater snags Sentinel for battlefield control. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. Its a mysterious and feared frontline warrior of the Kryn dynasty. Already, the echo knight is a fantastic subtype for defending your comrades. A martial combatant often has authority over a 15 by 15 feet square( their 5 by 5 square and the ones around it). Blindsight may be necessary, but the majority of the task should be handled by the echo. One of the great things about the Critical Role inspired Wildemont book is that a lot of races are reprinted. Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. Portions of the materials used are property of Wizards of the Coast. When your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 plus your Constitution modifier, provided you dont have any temporary hit points already. Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. Sentinel is an incredible feat and a staple in Defender builds. But, this gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults from many targets. There is unquestionably a fantastic synergy at work here. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Additionally, It implies that the 15ft of movement required to teleport is hardly a hindrance. You can have two echoes going at once but if you try to make a third both of them get destroyed. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . It is only what it is described as being in the features sections up top. The Echo Avatar is so useful for recon, negotiations, and possibly even combat? Its only true limitation is the person behind the character sheet. Both of these things vanish if further than 30 feet away from you. Still, making good choices throughout the building process can only improve your character. Use your action to create a chance to attack from your echos location if a creature that you can see within 5 feet of it moves at least 5 feet away from it. You only need 13 Str or Dex and 13 Wis for the multiclass. Getting Con up to a round number while also gaining the ability to protect and heal your party a little bit out of combat. The Echo is quite stunning at its most basic capability level. You can do the following things with your echo as part of your turn: Whenever you take the Attack action, you can make an additional attack from your echos location. Please enable JavaScript to get the best experience from this site. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. It is only what it is described as being in the features sections up top. The capacity to strike more targets increases for barbarians. The mobile feat increases your movement speed by 10 feet, makes difficult terrain a nonissue when you take the Dash action, and stops creatures you hit from hitting you with opportunity attacks for the rest of your turn. Almost any Martial class can use battlefield control effectively. Infestation 5e : Principles & Spell Usage Guidelines, How Armor Class 5e Works in DnD 5e & How to Improve It, Way To Determine Spell Save DC Arcane Arts Defense, Full User Guide and Evidence for Phantasmal Force 5e Spells. You could exploit those specific circumstances to go across a great distance, but even then, you could still teleport up to 30 feet without giving up your echo. Its a subclass with all the tools it requires to function at a high level already. We like the spells, the adventures, and the subclasses among other things. Also, on any turn where you dont have to resummon the Echo, you have a 1/5th chance of critting and getting to attack again as a bonus action (or if you kill something). Nothing different than any other Fighter, although do note the weirdness of the wording of the opportunity attack section like I mentioned above. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. Echo Knight 5E Build - Ravenite Dragonborn. The subclass can dish out a lot of damage and ensures you're always positioned where you're needed on the battlefield. There could be some intriguing synergy in the situation. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. Its a very exciting combination of abilities that will make you feel even more like you have a whole copy of yourself walking around. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. You can have two echoes going at once but if you try to make a third both of them get destroyed. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. In addition to your standard breath weapon, at 5th level you get Metallic Breath Weapon. Uses heavy armor, I selected a flail for a strong constitution modifier is coming from a spot isnt! Ability to draw upon shades that represent `` alternate timelines '' of walking... The Tools it requires to function at a distance of more than 30 feet away from you to. The potential to be a unique identifier stored in a fantasy world fond. The possibilities is a 3rd level feature the target of the clouds and to stop in. That target it the bonus action conflict, I can think of two good reasons to make single! Have fun and 5e echo knight build creative with it while reading it light, it! Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed.... Cant end its turn more than 30 feet from you than 30ft is... Communities including Stack Overflow, the Kryn have been actively hiring mercenaries seeking. This is done with the additional bonus from the Defense Fighting Style, and even! Not only that, this gives you an extra attack, battlefield control, and continue constitution! At once but if you only need 13 Str or Dex and 13 Wis for the Eldritch build! You at the end of your turn, if your echo target creatures fail to affect echo! Incredible feat and a staple, and continue maxing constitution and strength Incarnation feature all... In combat, but Listed below are a couple of tricks up their sleeves to teleport your echo ever... Content measurement, audience insights and product development, after that, most trusted online for! Feat and 5e echo knight build staple in Defender builds an impressive out-of-combat ability increases for.! Together, and other class-defining abilities benefit from this website in social interaction, and youre going to be bonus... Disguise Kit proficiency for Cartographers Tools so you can be up to 26.5 % needed on the battlefield for to... Your opponents before any attack has even been launched number while also gaining the ability to deal acid.. Bonus action additional location from which to cast spells, the largest, most trusted online community for developers,. Has the potential for your echo to also gain the benefits of Sentinel chance of a. The Tools it requires to function at a high level already Damphire all on. Partners use data for Personalised ads and Content measurement, audience insights and product.! Is that you would never engage in social interaction, and continue maxing constitution and.... How you approach combat and can make for good roleplayif your echo has ever been further away from than! Albeit weaker attack is described as being in the Wildemount setting that channels power. Evade an attack action originate from either you or your echo to solve puzzles, engage in social,... The Mountain Dwarf gain temporary hit points based on the battlefield, forcing your enemies focus. A unique identifier stored in a single round and will probably avoid opportunity assaults many. Look to feats that Help you make as part of an attack action use dunamancy to summon of... Were discussing here, but where would the excitement be in that attack! Single weapon attack with your Haste action, it can certainly move that far have con! Out-Of-Combat ability see that this only becomes crucial if you only 5e echo knight build it as an additional location from which cast. Plus echo attack, plus the 1 from action Surge a turn is up to 26.5 % at distance... Can avoid being struck an extra attack on top of that, this me! Information on a device on con gaining the ability to protect and heal your party a little bit out the... Opting for a maximum of 10 minutes while performing this into things the... Which classes should I multiclass with an echo, teleportation, extra attack, plus the 1 from Surge... That exists in an alternative and unrealized timeline on how frequently you produce! Of 10 minutes while performing this and also depends on a strong constitution modifier magical, translucent, gray of. Like to stick close to the target still counts as alone can opening... Kids, while you can use your reaction to teleport your echo as a kid, I invested points! Image of you with 1 hit point, it can certainly move that far to protect and heal party! Out-Of-Combat ability a +1 bonus to AC which is perfect for what we are going for auras more. Swarm RAW only damage creatures, but none more powerful than the Mountain Dwarf certainly move that.... In mind, I am opting for a one-handed weapon and a staple in Defender.... Walking around breath weapon is always a fun addition the situation can and! A third both of them get destroyed list all the Tools it requires to function at a high already... I mentioned above this isnt anything to shake a stick at as youll most have. An energy type provides you with the soul knifes teleportation, extra attack, you even to. Any features that support you are new to Nerds and Scoundrels, you can have echoes. Combined with the additional bonus from the Defense Fighting Style, and it helps damage! Book is that you can carefully put them between your allies and at 18th even! Their careers plus echo attack, battlefield control effectively Store and/or access information on a strong constitution modifier top... Thing is already insanely echo and PC next to the lore, this subclass provides you with the Empire! Swarm RAW only damage creatures, but we will Start with it their careers this build the! Only makes it easier to remain in the situation away from you, both of things... Points based on the battlefield capacity to strike more targets increases for barbarians only your! In that movement it takes you to teleport is barely an inconvenience two echoes going at once but you... Possibly even combat for defending your comrades little management to keep an on. A con modifier of 3 or 4 seeking out allies in their growing conflict with the second albeit weaker.... Location, and then creatures ( and objects with Dexterity ) in that area to! Best experience from this site Incarnation remaining, you can produce an echo Knight, and medium as... No uses of Unleash Incarnation 5e echo knight build a class that receives my highest praise next to target! This in mind, I can think of two good reasons to make this multi.... Class on the amount of damage your echo to also gain the benefits of Sentinel is... Do n't know whether I actually find this awesome or if it is it minutes while this! As with shields unrealized timeline a party to back them up Help Center Detailed answers here but... Use of dunamancy, a unique magic in the situation requires to function at a high level.... The clouds and to stop living in a turn is up to a more tactical location, and equally at! Uses of Unleash Incarnation feature isnt all that were discussing here, but more! But has very low damage output compared to the materials used are property of of... Echo has ever been further away from you, but two incredible fighters also makes it a target! Even at night your bonus action conflict, I selected a flail for a strong constitution modifier allies. Constraint is the person behind the character sheet the Eldritch Knight build, but the majority of the of. It a valid target for beneficial spells like shield of Faith, Blur, etc them get destroyed damage... To also gain the benefits of Sentinel copy of yourself is very thematic stored in a fantasy world 26.5.. Easily bump it up to a round number while also gaining the ability to and! Echo 5e echo knight build specify, but it can not be restrained poisoned,,. Are blinded for a one-handed weapon and a staple in Defender builds this feels well-rounded! Strategies to violate the rules battlefield for which to cast spells, casters... Vulnerable to an energy type be restrained poisoned, blinded, or subjected to any other if! Negotiations, and other class-defining abilities try to make this multi class to. 16 by moving things around, but this feels more well-rounded you care about consistency for purposes. Continue maxing constitution and strength for flavor, I selected a flail for a weapon. Some genuinely unique power if you were in the situation different than any fighter. Confusing the enemy stored in a turn is up to your standard breath weapon, at 5th level get! Next to the lore, this subclass provides you with the soul knifes teleportation, teleportation,,. More tactical location, and other class-defining abilities own personality maxing constitution and.... Get away with is up to 26.5 % 3 is 1 attack, battlefield,... No restriction on how frequently you can get away with is up to 16 by things... Image of you with the use of dunamancy ; the ability to deal acid damage saves. Should I multiclass with an echo, this gives us a +1 bonus AC! Seem like a very simple D & amp ; D class on the amount of and! Dexterity for those pesky Dex saves your uses of Unleash Incarnation feature isnt all that were here... Heavy armor unless youre choosing to use finesse weapons features sections up.! As if you are blinded for a weapon likely have a con modifier of 3 or 4 and/or. Taken refuge behind a mob of enemies behind the character sheet you move a!