To simplify this, Ive broken down the threats you might face into three categories; immediate threats (a threat that should be neutralized immediately), intermediate threats (threats you neutralize after the immediate threat), and non-threats (usually innocent bystanders who are caught in the crossfire). Failing to communicate when room clearing can lead to fratricide (friendly fire), thus completely ruining the mission. Dont keep looking at the number two man waiting for a signal. Do not use this information for any criminal activity, however, because law enforcement will be able to acquire you no matter what you try to do (plus youll look stupid). cl@24,]9UaYV^[xc/^&oNM4XLvs `u2 0c84G}kTY1%U-`Uj974}@Niuk+rJC&i `c"uXz/f*H]QVlrCnrL0WhO\{YMU Once you enter the doorway, no matter whats in the room (unless its a trap) you need to keep moving! Your leading foot points toward the apex. Definition: IBT are enclosure clearing tactics that are driven by the actions and initiative of the individual shooters. 4t>-b:$RlKPqT]JyV@?iJx-!?u&?b'H8 ~UCD{`enm),k[gD%*aC\t3FD.|5Ct%` Usually the number two man will initiate the up by saying status. Dont worry too much about what type of room youre clearing. In the end, you are clearing a structure because a threat might be lurking inside it, a threat that can hurt or kill you. Move your sector of fire along the same wall until you reach the far corner on the same side. Keep shooting until the threat stops. The basic definition of angles in ITCQB is: This is what you call an extremely thin exposure into the room. This is your point of contact with the flank of the room even as youre concealed by the room. Explorers should be able to use tactical thinking during these scenarios and demonstrate the ability for a team to work together in clearing a building. Your objective, when it comes to moving during close quarters battle, is to move swiftly, steadily and certainly while minimizing the movement of your weapon and the risk of tripping. This method of clearing rooms is the most effective, and safest way possible. Shuffle your feet. We want to again restate this article is not a be-all end-all article that will solve every tactical problem. Clearing Corners 1 Approach the corner. But dont discount the intel you obtain with your ears: it may be sufficient to help you decide whether to engage or disengage. In the video, the soldiers repeatedly "flagged" each other, pointing loaded weapons at fellow soldiers during the drill. There are simply way, way too many variables and permutations on otherwise established team-based building clearing tactics to get into a lengthy discussion on solo clearing tactics, exceptions and other special case situations but you should know that this is a skill set that is yet taught to civilians by precious few vetted, worthwhile trainers and you should definitely seek them out. The SlideShare family just got bigger. You can view or download Room clearing presentations for your school assignment or business presentation. The number three man will usually be the person with the best accuracy. The fight wont wait, and pretty much all the time if you are a good guy it is the circumstances or the bad guys that dictate the location, initiation and duration of the encounter. If you dont, your enemy will, and they will more than likely win. The Modified room-entry technique is a combination of thecrisscross and buttonhook entry techniques. This adds more time to your reaction, should a threat present itself. Remain confident in every decision you make once youre inside. x[Yo~_`Mp F6#X$zG3Z OWUM6gd>p_c7Wq~~?]n~^yxD4I"DggiRytE|&U%.V!ztuYZ0Y|Vvqzu7aGmwt|C{t"O-`[!7;ysm,wda i#vd|:8$ =U]\ iT?_&)Tr $K`>Iw$;x%Fk1^d1",kv))ZYJQ%"**yDg%/Lz`Y Mz^)J_EmjRz 4y mkHBmk' v Being able to effectively apply this tactic to real world. During this transition, you should be moving along the wall until youve reached the first corner that you cleared. Although you can clear a room successfully with an AR-15 (or any rifle) with just iron sights and no added equipment, weapon attachments make the very delicate art of room clearing much easier. OBJECTIVE ASSAULT SUPPORT BY FIRE SECURITY SECURITY ASSAULT SUPPORT SUPPORT SUPPORT Once the number four man is ready, he will lean forward, causing the team to lean forward. Once the immediate threats are neutralized (if there is any), intermediate threats should be your next concern. tactical raid search typically used in narcotic raids. Once the number one man feels the squeeze on his leg from the number two man, he knows his team is ready to move into the room. Keep your barrel up, and quickly side-step through the doorway and own the first corner. 1 . Think eyes, muzzle, target. Often times, while the number one man enters the room, he will get shot. <> <> For the sake of simplicity, Ill boil it down to three. Use room clearing techniques when the tactical situation calls for "room to room clearing" with enemy combatants and non-combatants. Same verbal commands are given as those given by Team #1. Dont be a robot, though. That means every angle you take should be a crisp, sharp, and dominant movement. Smith & Wesson Model 586: Reviewing A .357 Revolver With Class. Otherwise, youre screwing over the people behind you, trapping them in the doorway while you all get shot at. Blade your body this much or that much. And so on and so forth. It appears that you have an ad-blocker running. SlideServe has a very huge collection of Room clearing PowerPoint presentations. When anybody killed a few bees, the smell of bee venom would fill the air, inciting the bees to attack. If you know or have good reason to suspect that you are only dealing with one or two bad guys in the building, getting a good fix on one of their location might see you give up a deliberate clear to move towards them at best speed in order to neutralize them. The number four man will usually have a weapon with a higher ammunition capacity. We've updated our privacy policy. Classic Browning Light Twelve Auto-5 Review: Busting Clays With the Old Humpback Shotgun. Make sure somebody secures them and has eyes on them. This allows the number two mans weapon to enter right behind you without having to move his muzzle to avoid flagging you, as his weapon will be on your outside shoulder while in the stack. There is no simple description of a non-threat, however most of them look scared, and are weaponless. Because there are so many unknowns and way too many dangerous angles to be cleared immediately by one person, two shooters are needed, at a minimum. The greatest threat may be a person, but its also any uncleared areas. The third type of immediate threat is anyone anybody aiming their weapon at you. Instead of planning on who goes left or right (criss-cross or button-hook) once inside the door, follow this simple rule of thumb: go the opposite way that the person in front of you went. If you enter a room, and you are the first person to notice a door (or doorway) leading to another room, make sure you clear your sector first. Versatility is key when it comes to your weapon, so make sure your attachments match what you would really need in real life. One such rarity is the ground-breaking ITCQB system. Im a very conservative, very to the point kind of person. Stay in the know. In this blog post we discuss lone-operator room-clearing tactics and walk you through the fundamentals of how to minimize the risk you face while slicing the pie without backup. Breach the door by any means necessary (check to see if its unlocked before you kick it), then step to the opposite side of the door of the stack. All member comments were received and taken under consideration by the Standard Review Committee. Unit - 22nd Marine Expeditionary Unit (22nd MEU). This was to 'secure' the entry so operators could avoid an initial door ambush and then target any unknown areas of the room with specific tactics, techniques and procedures. Likely all you have is audible intel gained from listening to the sounds and voices inside. The operators can change the order of who enters first and what direction they go; first operatoris never wrong, and second operator takes the opposite side. You have to be close on the heels of the guy/gal in front of you or you wont be able to protect his/her backside as soon as theyre in the building. Youre there to control the situation. 66 0 obj <>/Filter/FlateDecode/ID[<8DBF5C43390E794F8148C519C2D19BC1>]/Index[51 39]/Info 50 0 R/Length 83/Prev 272786/Root 52 0 R/Size 90/Type/XRef/W[1 2 1]>>stream Fratricide (friendly fire) is a major risk factor in the process of clearing rooms. How many men should stand in a stack, what kind of weapons does each man utilize (shotgun, pistol, rifle), where does each person stand in the stack, etc. Attempting to take untrained, differently trained or other disparate classes of individuals and throw them together as a team that will clear a structure together for the first time on the fly is a recipe for self-inflicted gunshot wounds and fratricide. Room clearing is a fundamental skill for all ground troops to learn and eventually master as we continue the War on Terror. This lets your team know that youre temporarily out of the fight and to assume your sector until you are good to go. the area opposite from which you came). Its okay to try new configurations, but dont keep jumping back and forth. Eli is an ex SF member of the Israeli military. Eli from Project Gecko running a first live fire drill with a student in a CeFed. You can view or download Room clearing presentations for your school assignment or business presentation. <> As the number one man, its your job to relay to your team when youre ready to move into the room. Look for arms or hands (typically in these situations they are extended from the body, which can make them easier to detect before a threat is able to recognise you). It was aimed at, unlike pieing, stopping at set increments synced with the apex of the door in order to clear large segments of the room before entering. 1 0 obj To help with this process, every time you enter a room to clear it, you need to give loud and clear instructions to everyone in the room to get on the ground. Its been said that Two is one, and one is none. With at least two shooters, you can maintain 360-degree coverage. You and your team just finished clearing a room. 12 0 obj You will go to the same side as the number two man, and follow the same movement pattern as the number three man, stopping before you reach the near corner. Team #2 "Red" operator proceeds onto hostage. When you clear any room, you should be thinking that any enemy in that room is trespassing, and its your job to get them out by any means necessary. What that means, is instead of trying to rush through a room guns blazing, you should slow it down and tactically clear your sectors. Firearms dont get much more iconic than John Moses Brownings legendary Auto-5 semi-auto shotgun, affectionately called the Humpback for its distinctive drop at the rear of the receiver. 5 0 obj Keep your weight on the balls of your feet. During the entire process (except outside of the room in the stack) of clearing a room with a team, each team members point of aim should never come closer than three feet of another team members barrel. 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